[SerializeField] float Speed;
[SerializeField] int MaxHealth;
int CurrentHealth;
Animator anim;
int RandomMove;
float RandomWait;
void private void Start() {
anim = gameObject.GetComponent<Animator>();
Randomize();
}
void private void Update()
{
if(CurrentHealth<=0)
{
anim.SetBool(dieAnim,true)
Destroy(gameObject,1f)
}
}
public void Randomize() {
RandomMove=Random.Range(0,100)
if(RandomMove=<50)
{
//Walk
}else if(70>=RandomMove>50)
{
//BasicAttack
BossAttack1();
}else if(85>=RandomMove>70)
{
//MiddleAttack
BossAttack2();
}else if(RandomMove>85)
{
BossAttackSpecial();
}
}
public void BossAttack1() {
}
public void BossAttack2() {
}
public void BossAttackSpecial() {
}
IEnumarator NextStep()
{
RandomWait=Random.Range(1f,3f)
yield return new WaitForSeconds(RandomWait);
Randomize()
}
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