Soundtracks are crucial; they are necessary. Launching the "Orchestral Foundation Series" helps game developers out there to commit adding realism to their game experience. Recorded with real orchestral elements, it provides an authentic orchestral sound and its acoustics. Why must high-budget video games dominate the experience? I believe budget developers also deserve decency in their soundtracks.
The album will launch in sequence:
ORCHESTRAL CUES
(1) Fanfares Vol. 1 (Contains standard orchestral cues for basic events).
(2) Fanfares Vol. 2 ( A much definitive set of orchestral cues ranging from intimate articulations to blockbuster scores).
OFFICIAL SOUNDTRACKS
(1) Prototype Orchestra - Dramatic, monumental, and expressive
(2) The Monumental Orchestra - Bold, loud, powerful, epic
(3) Frozen Orchestra - Deep, low, quiet, intense, sinister
(4) Percussive Mount - Rhythmic, precise, and dark
(5) Elite Force - Focused, detailed, and dry
(6) Ambient Force - Fantasy, diverse, and wide
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