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Attracting Viewers. My first game vs 2nd

338.

That's how many views my first game here on Itch gathered within a whole year.

Most of those came in the first two weeks while the Metroidvania month game jam was running. It was played about 125 times in that year.

https://skalding.itch.io/201
The experiment was to see how much attention the game would hold over my working season, 3 months of development and then a hiatus.
It proved to be only gaining attention when I was active.


So i came back, Made a game for the 20 second game Jam, and also started a different strategy. Instead of putting all my efforts into a single game and trying to maximize the amount of attention on it, I decided to make the 2nd game for itch, and start making Art Sprites for the platform that is itch.io


https://skalding.itch.io/20-to

less than 30 views in a week. Far less than the first game I made, however. The difference it the amount of working time. This took a 10th of the working time, and stress. I enjoy this game more, functionally.
Making the art assets, however, has radically changed the traffic I see on this website.

112.

Thats how many views my sprites have received in a single week. They have taken me 1/100th of the working time of the games i've made for itch. They've also been downloaded a total of 44 times, WHICH IS WAY BETTER than 350 game views and less than 50 browser plays.


This post is to remind me of two things:
Time spent on a project doesn't necessarily mean people will play it.
Time spent making things for others to use, compared to making things for people to use for me, is two totally different beasts.



moreover, It seems that posting small frequent projects will net more attention and views/followers than single large projects that take half a year to produce.


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Mentioned in this post

Escape Facility 201; A Mini Monochrome Metroidvania Made in Godot
Action
Play in browser
Launch your Cat to the heavens above! For the '20 Second Game Jam'
Play in browser