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The Lighthouse at Kindred Rocks

Solovember Day 25 The Lighthouse at Kindred Rock by Ryan K Lindsay

This is a Second Guess where you have returned to the small town of Kindred Rocks, the place you grew up, after the death of your father. You are presented with two mysteries to solve: how did your father really die? What is the eldritch mystery plaguing the town?

You play like other Second Guess games where you roll 1d20 and answer the prompts. Some prompts will get you closer to your goal and some will take you further away.

You start with 0 goal in both the death and eldritch mysteries and the prompts will either increase these numbers or lower them. You need to have a goal of 7 for either your father’s death or the eldritch mysteries in order to solve the case.

When you roll a number you have previously rolled you also do a goal check where you roll 1d6 vs the your highest goal number. If you roll = or higher you have a plot twist and live to see another day. If you roll lower you meet a grisly end.

The game was a little unclear if you were supposed to add +1 to your goal if you rolled higher or equal. I genuinely think you are supposed to because I didn’t do that for my playthrough and ended up with an absurdly low goal # throughout the entire game.

I went for 13 days trying to discover what ripped my home to shreds, what was that mysterious sword? Where was its twin? And why I just couldn’t catch a break. I also ended my game early since I don’t think I read the rules right and I was at 4.5k words

You can find the game Here

You can read my playthrough Here


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A solo journaling game about a mystery in a small coastal town
Role Playing