Hello everyone, welcome back to the itch.io changelog. In our changelog blog posts we hope to recap some of the feature updates that we’ve deployed that didn’t get their own blog post, and may have been only posted in the Developer Updates forum.
To share today we have a brand new way to browse sales, a complete overhaul of bundle hosting, a modernized jam theme editor, and a rebuilt Patreon integration.
The Summer Sale is live right now (through July 6th!) with over 30,000 discounted projects, and with it we’ve launched the Sale Explorer: a new browsing experience built for digging through massive sales to find exactly what you’re looking for.
The Sale Explorer automatically takes over the sales page during site-wide seasonal sales. We’re happy with how it turned out, and we hope to bring many of these enhancements to our standard browse pages in the future.
Our bundle system has been around for over a decade, and this year we finally gave the hosting side a complete overhaul. If you’ve ever tried to organize a large collaborative bundle, these changes are for you:

Existing pending bundles can take advantage of the new features after resetting participation.
We’ve modernized the jam theme editor, migrating it to the same theme editor UI used elsewhere on the site, while taking care to preserve existing custom CSS jam pages. Jam hosts get a bunch of new customization options:

For those of you writing custom CSS, check the announcement post for the full details about the markup changes we made.
We’ve rebuilt our Patreon integration on Patreon’s V2 API. Access can now be granted based on membership tiers instead of pledge amounts, which fixes our longstanding issues with granting access to patrons who paid in different currencies. Creators now have three ways to grant access to their projects:

The new system also handles cases the old one couldn’t:
As before, once a patron claims access to a project, they keep it indefinitely. Membership is checked at grant time.
That wraps up this changelog. As always, if you run into any issues or have feedback on any of these features, let us know on our community forums or reach out to support. Thanks for reading!
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I really wished the 'AI assisted' tag could be excluded.
Not every old project prior to the AI stuff will have the 'no_AI' tag, so that roundabout way would be a tad more approachable, than excluding a chunk of older stuff because they lack it.
very nice, can’t wait to see the new pages!
I noticed the code for platform filter includes windows, mac, linux, web but not android, was it intentional?
تحميل لعبة Rogue Company كاملة مجاناً للكمبيوتر (v1.0) حول هذه اللعبة: 🚀 تحميل لعبة 🚀 تحميل Rogue Company للكمبيوتر من ميديا فاير مجاناً استعد وانطلق في وهي لعبة wifi4games العاب وايفاي إطلاق نار تكتيكية من منظور الشخص الثالث تضع مصير العالم بين يديك. Switch Roms español اهزم فريق العدو في أوضاع اللعب القائمة على الهدف والحركة والتي تتميز…
i would kill for that revenue split feature to be usable per project. that would make working with multiple people on one game, or monthly publication or whatever so much easier.
rubbing my hands together and squinting my eyes really tight to try and manifest this
I agree, it’s something I want to work on at some point.
there goes my hero
The patreon feature is really neat. Nice to see big update happening on itch
Leafo and overall team have been more or less; optimized since day; one.
Some awesome additions! May finally be time to pull my finger out and setup a Patreon! <3