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A jam submission

Echoes of Amber: Kogasa's Forge RetrospectView game page

Join Kogasa Tatara, who reminisces the story of the first time she tried blacksmithing to save Gensokyo!
Submitted by Ferdy's Lab (@FerdysLab9), Lalo the Taco (@LaloTheTaco), EasternMouse (@easternmouse_), vFlan, Shadow Chevy (@Shadow_Chevy) — 22 minutes, 30 seconds before the deadline
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Echoes of Amber: Kogasa's Forge Retrospect's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#84.2884.288
Visuals#104.2884.288
Story / Writing#113.9153.915
Overall#243.7633.763
Balance (Challenge and Fairness)#253.2883.288
Audio / Music#253.4923.492
Gameplay#263.3393.339
Use of Green (Green themes, style, use of Sanae/Mima, etc)#471.8641.864
Use of Theme (Retroactive, Retrospective, Retro)#642.7972.797

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Ferdy's Lab, Eastern Mouse, Lalo the Taco, Vanilla Flan, Shadow Chevy

Streaming Permission

Yes

Touhoufest Showcase Permission

Yes

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Comments

Submitted(+2)

The idea of this game is wonderful; I think smithing is somewhat of a lost art these days so a game centered on it is great. The game narrative changing depending on your performance is great too. The lore and world-building in this game is simply immense for a game which has functionally three boards/menus. I did have some notable bugs, however, when trying to play. Menus tended to clang into each other (which really became an issue if you worked out of order) and the lack of a tutorial made it a bit harder than it needed to be. But overall, this is a pleasant experience and I loved it very much.

Submitted(+2)

albeit quite confusing at first, it was a fun playthrough, very cute art too! 10/10

(+2)

Perhaps a bit more hints in what the metals do and or do not do. It was harder around the 6th day to figure out the best metal to use for what as it became more specific in what the client needed the weapon for or to do  but info wasn't added or updated when reaching that point. More metal options would be a way to do this I think but that's your call. lol

(+3)

Very cute game. I agree with Valonad that the menus could have a better layout and it would be useful to receive more feedback after selling a weapon. The news were helpful but something more immediate could have been nice too.

I got a bit lucky with my purchases and I was able to make the weapons that the characters required despite money being very tight. I was surprised that the events depended on the kinds of weapons that you sold, that was pretty neat. I was able to get the good ending first try!

Submitted(+3)

Your honor I swear me giving everyone copper weapons was not related to the destruction of Gensokyo in any way

It's useless, even if I give everyone iron weapons, even if humans win against yaokai, on the ninth day, the game will still give you a result of human destruction. I think the author should be responsible for this

Submitted(+3)

Very creative concept with cute visuals and fun writing. But I think the gameplay itself gets too repetitive and slow after a while, especially with how all the menus overlap with each other so you have to constantly open and close them. 

I feel like the game also gives you really little feedback on the weapons you create, other than how much money you get and the newspaper, unless this is supposed to be played through multiple playthroughs? Which if it is, i'd like for the smithing to be less tedious, atleast by making it so all the menus are in distinct locations so you could have all of them open all the time rather than dragging everything to the quickslot.