really clever, love the puzzle style, really polished, it would be nice another indicator to hit power, sometimes I see a position but the ammount of power is really different than before.
Great game!
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 4.070 | 4.070 |
Engagement | #18 | 4.163 | 4.163 |
Creative use of art assets | #34 | 4.047 | 4.047 |
Overall polish | #42 | 4.000 | 4.000 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
really clever, love the puzzle style, really polished, it would be nice another indicator to hit power, sometimes I see a position but the ammount of power is really different than before.
Great game!
That was great, I killed 113 goblins! Though, some levels were a lot harder than others. I liked that each weapon was quite destinct in their use cases, but some half transparent image of the previous swing would be very useful.
Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over
was engaged and had fun playing, made it to the end (although I completely filled the pool with heads in the last hole lol).
Very creative use of assets.
Very polished overall appearance, but the power level was hard to measure sometimes, a millimeter made a huge difference.
Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over
I love this game! I love playing things like golf and this is amazing!
a little bit hard in some parts but thats okay...
Amazing game, it is so satisfying to just pop off the head of a goblin and watch it fly away with those particle effects, one time I got stuck unable to hit the head away from the tee due to a build up of corpses. Still really fun though I completely missed par but thats what happens when you make missing so fun. the sound effects of the water are also lovely.
Amazing game! Although I shot something like 83+ on hole 18.. Might be neat to have an indicator for the shot like an Arc through the air so you can get a better idea of where it might land? Could then add some even more challenging levels like the castle where I had to knock another head in with a second head.
Extremely solid game, love the physics and how I can use my current head to knock in a previous head somehow. Good job!
This is a fun game! I really liked the goblin idea, nice use of the assets.
I'd just try to make the power selection less subtle. Does the power increase exponentially the longer you maintain pressed the mouse? Maybe it would feel better if the growth were more linear, not so exponential, that'd give users more control on the hit.
I'd focus the difficulty of the game not so much on the user input but also on what's the correct stick to hit the goblin head, the right power, angle, etc. On my case if the main difficulty is on trying to hit one pixel more one pixel less is a little frustrating.
But overall it was a fun game, congrats!
Very nice! Such a unique idea! I only wish the hit strength had a bar. it seemed hard to be consistent for me.
Wow! You really amazed me with the feeling of the fully completed small old-school flash game.
What I really liked:
– Water with floating heads :)
– That you can complete a level by pushing the other head to the pole
– Cool level design, all levels were hard, but not frustratingly hard :)
– Different approaches to different levels
What can be improved:
– Provide small descriptions for each weapons - it was hard to understand at first that they have different force effects
– Change order of the weapons - from the least vertical to the most vertical and choose the middle one as a default
P.S. Moat level, I hate you :D
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