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A jam submission

Vaccination SimulatorView game page

A small game jam project!
Submitted by Xhaustion
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Play game

Vaccination Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
2D Art#232.3902.857
Commercial Viability#262.2712.714
Art Direction#292.6303.143
Original Audio#301.6732.000
User Interface#322.0322.429
Use of Audio#321.9122.286
Fun#331.9122.286
Use of Theme#342.0322.429
Overall#352.0322.429
Level Design#361.9122.286
Game Design#371.9122.286
Technical Accomplishment#381.6732.000
Narrative#401.0761.286
Itch Page#400.9561.143
3D Art#410.8371.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in Team
2

Does your game include Art packs?
No

Does your game include Sound packs?
No

Does your game include plugins or pre-coded content?
Yes. A* Pathfinding Project https://arongranberg.com/astar/

Please provide a full playthrough YouTube video of your game.
https://youtu.be/MVvauSCb1lc

Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/maOuSKHiAHY

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Comments

Submitted

This was so cute, but super hard, haha. I was cracking up once I got overwhelmed with zombies. Love the concept!

Submitted

It was quite challenging and I really wanted to get them all cured but I was not a fast enough shot. Everything worked well and was fun to play. It would warrent working on further and getting some more juice into the mix. Its simple but effective. Well done

Submitted

Nice idea, really liked the sound effects. The gameplay was really tough though. You might wanna do it like once the player reaches a spot, then only the enemies in that area follow him. Overall, it's good. If you don't mind, could you check out and rate my game?

Submitted (1 edit)

Pretty tough game but pretty smooth! I like the idea of overflowing ennemy waves, though it could be fun to add other things to equilibrate and not transform it into a "click-as-fast-as-you-can". For instance there could be an ammo limit (and thus less ennemies to couterbalance), or a lifebar (so there's a bit of tension). Pretty impressive for a two person work!