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A jam submission

NotAlone Inc.View game page

You're in the business of fear. Use your ghosts employees to frighten the living
Submitted by SpicyFrog (@GamesSpicyFrog), Vylozeny, MetalFoxDioxymore — 52 minutes, 13 seconds before the deadline
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NotAlone Inc.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#64.2144.214
Overall#74.1294.129
Innovation#84.1904.190
Game Design#94.1554.155
Theme#144.2384.238
Fun#293.9053.905
Graphics#644.0714.071

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The dead are not alone... But neither are the living

Did you write all the code and made all the assets from scratch?
All code, music and sounds were made from scratch during the jam.
The 3D Models were downloaded and credited.

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Comments

Viewing comments 74 to 55 of 74 · Next page · Last page
Submitted(+1)

Yooo this game is really good. The audio narration and music were very well done. The camera work in the tutorial and level intro too. The only "negative" thing that i can think of is the control is that  i would personnally prefer a "league of legend" like camera movement.

Other than that the game is really great !

Developer

Thank you for the nice and very last minute comment :D

You're right about the camera, we thought about it afterwards and we might add it in a future update! Feel free to follow us if you want to be notified when that happens!

Submitted(+1)

Really cool game! I loved having to figure out the best way to scare the target! Great job! :D

Developer

Thank you, glad you liked our game!

Submitted(+1)

Holy sh*t! This game was incredible! incredibly original and brilliant Exceptionally great calibre as well! Amazing results in just one week. A game like this might perform well on Steam. Being able to terrify people with ghosts was a cool and original idea. Outstanding effort!  Would you be intrested in rating or playing my game? It would really help me out, but dont worry if you dont want to, its completely up to you :)

Developer

Thank you very much! We really appreciate your nice feedback and we're glad you liked our game!

We did try to come up with an original idea so it's cool to see you thought we nailed it! :)

Submitted (1 edit) (+1)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

Semi-on-the-fly remarks:

[testing the navigator version under Firefox, WITHOUT fullscreen]

game page: misspelling "officiers" -> "officers" (are you French by any chance? I am. ;) Seeing the names on the game page, this is probable!)

also "There seem to have" -> "There seem to be" (I recognize a loan translation of "y avoir")

music is great and reminds me of "Banjo-Kazooie" / Grant Kirkhope :)

fancy menu (volume control + key binding)

on menu: clicking left on a lamp and then clicking right somewhere caused a crash!
"The error was:
RuntimeError: index out of bounds"

very meticulous introduction, including voice-over, camera angles and movement for showing the level! (Nitpicking time: small French accent is audible, including a little lack of explosiveness for the consonants ;))

navigator version problem: clicking the middle mouse button, at least in non-fullscreen mode (since you recommend it), changes the cursor to move the page, so moving the camera with it results in also moving the Web page

controls ARE layout-independent!! :D (I have an AZERTY keyboard) Great.

super in-game tutorial

the ‘evil’ context reminds me of some games; "Dungeon Keeper" is an example, although probably not the closest one. Also, the whole feel of people interacting with objects in houses is similar to "The Sims"!

level 3 is already rather tricky. Spoiler: planning how to close the door at least one more time is key!

level 4: love the meta-humour at the beginning XD

Managed the moustache guy and then the red-shirted one, both at my first attempt. I think I do not really use the lure mechanic, mainly the scare mechanic; I think it is not obvious how you could design levels so that luring would be interesting/necessary.

Managed the last tricky white-shirted one, which I DID need to lure since he was staying remotely in front of a drawing; so, this answers my previous point, nice! :) And made him faint on my first try right in front of the entrance door, phew. XD

The game page told of a CONTINUE button, but I did not see it.

Takeaway: nice original concept (which mixes strategy and not-real-horror), incredible presentation with camera-wise in-game tutorial and displayed objectives (reminds me of "Dungeon Keeper 2" and such games!), rather cute graphics, sounds and all: really great. My only criticism would be that the luring mechanic could be made more useful through level design, and also, you can deal with people one by one, so some INTERACTION between them would make the whole thing trickier and more varied. For example, they could comfort one another, or open intermediate doors… Of course, I understand this would have been hard to come up with coherent level design with such mechanics. So, I just think the ‘luring’ reproach is the real one here; still, the game is great, congratulations! :)

Developer(+1)

Oh wow, that's the most detailed review we've ever had in a jam, with a lot of good analysis and insight, thank you a lot!

You pointed a LOT of things really accurately =)! We are indeed a bunch of frenchies (hence the name of the team, "SpicyFrog" =p), and even if our voice actor is the one with the best english accent, his french side is still a bit noticeable ^^.

As the composer, I am truly honored to be compared to Grant Kirkhope, which is in my top 3 of the best composers ever. The Mad Monster Mansion music from Banjo-Kazooie was a huge inspiration for the music, because of its "comedic horror" type ^^. In fact, in general, all our games features a music that changes depending on what is happening just because, since I've played Banjo-Kazooie when I was 10, I felt in love with the game's dynamic music =p.

The are some problems with the Firefox version (notably the middle mouse button, but also bad collisions in fullscreen mode), we have no idea why, since everything if okay on other browsers :/. There is no real answers about that on the Unity forums, we are looking for that :/.

Now, about the "lure vs scare" mechanic: your input on this is really valuable, because, to be honest, we had a LOT of trouble to find what was the "core mechanic" of our game. We managed to have ghosts, items and scare mechanics pretty early in development, but we didn't really know what to do with all of that xD. We tried different styles of levels, and it is really interesting to know what does players enjoyed more =).

Unfortunally, the save mechanic is bugged right now and, if you use the "back to main menu" option, it deletes your savefile, sorry about that ^^'. If you quit the game by closing the browser, the "continue" button should appear.

Again, thank you a lot for that complete review, that was really awesome to read =)!

Submitted (1 edit)

Hé bah, de rien ! ;) Pour le coup de Frog, je m’en doutais ! X)

that's the most detailed review we've ever had in a jam

I wish more people would! Comments are more important than ratings alone.

À la revoyure ! :)

PS: happy to have spotted the Banjo-Kazooie style!

Submitted(+1)

WOW! THis was amazing, feels like im playing a standalone steam game rather than a 1 week game jame, good job!

Developer

Hey thank you so much! Comments like yours are so much appreciated, were so glad you enjoyed our game <3

Submitted(+1)

Really well put together! Love the take on the theme and excellent execution of the mechanics. Super impressed with the amount of polish you guys were able to put into the game. Awesome job!

Developer

Thank you very much! We really appreciate your kind words, it really means a lot to us and motivates us to continue making games! :)

Submitted(+1)

Great design and graphics. I enjoyed playing it. Come to check my game as well.

Developer

Thank you for playing our game and for your comment!

Submitted(+1)

Holy crap! This game was amazing! Really unique and clever. Incredibly high quality as well! Amazing work in only a week. I could see a game like this doing well on Steam. I liked the concept of scaring the crap out of ppl with ghosts, very unique and fun. Excellent work!

Developer(+1)

Thank you so much!

I wouldn't be against it if our game did well on Steam :D

We're very glad you enjoyed our game! :)

Submitted(+1)

Wow! This game was awesome! Great work within a week! I struggled to control more than one ghost, but that probably just because I'm not very good at the game haha!

Developer(+1)

Thank you very much, glad you liked our game!

The controls can be a bit hard, yeah, especially when you have to hurry to close the door and you enter panick mode and end up selecting every ghosts except for the one you wanted xD

Submitted(+1)

This was awesome. Having the voice acting was amazing of course, but the music and sound effects were great too. Awesome concept, well executed. Just a great game all around. 

Developer

Thank you very much, glad you liked all of these in our games, it really means a lot to us!

Submitted(+1)

This game is really well done. It is literally perfect :D

Developer(+1)

Thank you! Your comment is literally perfect! :D

Submitted(+1)

this is so incredible! Really engaging progression between levels, and great voice acting! An incredible amount of polish!

Developer

Thank you very much for the nice comment! We're so glad you appreciate our game! :)

Submitted(+1)

This game blew me away. That you finished such a polished game in such a short time. Bravo!

I would have liked to be able to move the camera with my mouse, so if i push the mouse against the border of the screen the camera moves in that direction. Other than that i have nothing to add.

well done!

Developer (1 edit)

Thank you very much! And thank you for your insight! Having the cursor on the egde could definitely be another way to move the camera, you're totally right!

Submitted(+1)

I can't get over the perfect balance between the simple gameplay and the progression of the levels along with the narration, you absolutely nailed it! The only issue I had was having to click the door frame to select the door, that caught me out a few times.

Developer(+1)

Thank you very much, your feedback it greatly appreciated!

The hitboxes of the different objects could definitely use some tweaking, we totally agree ;)

Submitted(+1)

This is insanely good. Like 5/5 good. It feels super polished and can be shipped out to steam or something.

I love the mechanics, and the overall idea. I can praise each and every category honestly, I can't find anything special to say besides - super well done this is #1 for me so far (by far).

Developer

Thank you so much for your kind words, it really means a lot to us!

I'm sure we could still improve the game by tweaking some things before shipping to Steam ;D

Feel free to follow us if you wanna see more! :)

Submitted(+1)

Solid submission! Great job!

Developer(+1)

Thank you very much!

Submitted(+2)

horribly good, 5 out of 5 in every category

Developer

MaaaxiThankYou! :D Really appreciated!

Submitted(+2)

This is the top rated game for me so far. It feels so finished. How you managed to make such a finished game with so many systems working so well together in such a short time is unbelievable!  And some humour and story on top of that! 10/10. 🏆👏👏 Unfortunately, I had some kind of bug in the end where all the "enemies" clumped together outside and wouldn't calm down and go back into the house - something to look into if you decide to keep developing this game.

Developer(+1)

Wow, thank you! We made it to the top of your list, yay! We're very glad you enjoyed playing our game!

As for the persons stuck outside and not calming down, it is unfortunately a known issue. Refresh the webpage, reload the game and press the "continue" button on the main menu to reload the level :)

Do not pause via the button in the top right corner and press "main menu" as it deletes your save for... reasons :D

Submitted(+2)

very impressive that this was all done in a week 

Developer

Thank you!

Viewing comments 74 to 55 of 74 · Next page · Last page