Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Pixel Art refers to the charming, simplistic, retro/renaissance style of very-low-resolution graphics, such as from the 1977-1995 Atari, GameBoy, & Super Ninten...
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You are looking through the eyes of the main character.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
Games that feature 3D art that has a low polygon count per model. Generally used as an artistic style.
In the style of games made the 8-bit generation of game consoles & computers, or sometimes authentically created to run on original hardware. Common 8-Bit conso...
Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGraf...
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Visuals that resemble strokes drawn by a hand, as opposed to digital authoring tools that create perfect strokes.
16 pixels by 16 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 16x16, they are des...
Typically a graphical style where there are one two colors. (A bit can be either on or off, so two options) Commonly black and white, but can be any combination...
Games with a viewpoint that is outside the first person view of the character, commonly over the shoulder or above the head.
Projectes using a restricted color palette of black and white.
32 pixels by 32 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 32x32, they are des...
Using the style of cartoons
Project that use a palette of two colors
Colors from black to white
Flat-shaded design does not rely on textures. The faces of solids and shapes are generally a single color, or subtle gradient. See also low-poly .