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Devlogs Page 2

Verdant Village News #2
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Hello, happy holidays all. I figured I should do one more of these before the end of the year and since things are starting to get busy now seems like a good ti...
HeavenX Devlog 0012
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Faking It at 48x48 I’m not a pixel artist. I don’t really draw. Most of my background is in 3D, production design, and UI/UX. At work I make sports gambling...
Iniwan ni pecayo
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Para sa mga sawi Lamang ito???...
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Games music online
Actual Dev Lore Now ( + Fanart Reference Pic : D )
So the hints blah blah blah page had "Dev Lore" in the title because I just copied the title from the devlog of the other translated game I released here, but t...
Read this great actual play!
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Howdy, HCs! Just briefly chiming in to share three great posts from Jack Shirai's blog where he really makes HARDCASE shine, playing for 3 entire in-game months...
FREE Tavern Talk Short Story: A Study in Fairy Dust
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Major Update
Dear Innkeepers! We have just released a wonderful short story as a pay what you want PDF for you. It is set in the Tavern Talk universe, Asteria . If you're fa...
Release 1.4.4c
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Narration now directly addresses the player as "you" (1.4.4b) The game now asks you to confirm the amount of VRAM it's seeing 5000 series RTX GPUs now use MMQ...
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Animated Purple Crystal Tiles!
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We're adding fully animated PURPLE crystal tiles. We love it when things move. Use them to enrich your visuals! Looks magical, doesn't it?...
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Term Project DevLog
Game Design
Being short on time meant I couldn't add/polish a lot of things: - Showing victory after winning battle (And Game over after losing battle) - More SFXs, achieve...
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v. 0.4.4 - Another update to the Demo Playtest Build
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We're working as fast as we can to respond to playtest feedback AND get ready for our next playtest, and the one after that. PHEW. A lot of work. This is the fu...
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v1.5 update, purely vibe coded to maximize human-in-the-loop interactions
Major Update
shouts out to the Hoghoghoghoghoghog :lunar2019piginablanket: AKA mr Vire izst Grim Tequando all you 350+ club cool kids. Also, peep the new enemy type, triangl...
First Pre-Alpha Playtest: What Players Built
Game Design
I recently ran the very first pre-alpha playtest for my city-builder / 4X game, and I wanted to share a few screenshots that really encouraged me. All of the se...
Boneforge Battlegrounds shifted to "Release mode"
Major Update
I've shifted the game over to 'released' after having play tested it in single player and multiplayer with a friend. The game is fun, we both enjoyed playing it...
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N64 version now available!
N64 rom with a wrapped gbc emulator that boots straight into the rom is now available!...
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Roses & Rapiers
First and foremost, this update corrected some spelling issues and should have made it a bit easier to read when printed. Secondly, I have decided to expand thi...
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Weekly development report 2025/12/13
And another quiet week in the stable version of the game. As you can see, even bad jokes don't help me find bugs. External help is needed here. ;) Nothing new t...
Major Update
Major Update
So tired.. Anyway here's the update I promised weeks ago.. Energy is implemented! (A bit) The dungeon progression is overhauled! Curses! (no not spells) New ene...
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Posting Schedule For The Future
Hi guys! Sorry it's been a couple days! Over the next couple weeks, I'm gonna grind some new content and keep a consistent posting streak for a few months by ma...
Minor Update
Clarified some rules and fixed some typos...
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A Solo d12 Bookmark RPG
ACT 2 UPDATE + Preview and release date
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Hi everyone! I hope you’ve been well! I wanted to check in, update folks on progress and give a little sneak peek to some of the characters you’ll be meetin...
v4.0.0
Major Update
This release adds the webassembly implementation of the planebuilder to the package directly. Now you can just paste planebuilder links directly into your docum...
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Submission and such
Major Update
BTW when I said "something big was in the works" in the last post, I was not referring to this This is a separate project and a submission to the GDevelop Stage...
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Troll enemy update
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Major Update
Hello everyone Today we have a new enemy, the Troll with the following animations: idle, walk, atk1, atk2, hurt, death. Next update I'll work on the third enemy...
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Cover Redesign
How about an alternative cover for the ebook? Except for the word art, it’s the same art pieces. But with the changes, I feel this one might represent the sto...
v0.5.2
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added background graphics added resource stacking in battle add 3 new automatic pickup upgrades automatic resource pickup automatic item pickup automatic monste...
Weekly progress update #1
The initial prototype version of the expedition feature is about 80% ready. I have not started on coding in the Chapel Challenge yet, but I have been preparing...
Ver 1.0.1 (Performence And Expanding Update And Windows Desktop Version Testing)
Ver 1.0.1 Beta (The Performence And Expanding Update) Will Be The 1st Major Update With Alot Of New Things Planned Release Of A MacOS And Linux Port If Testing...
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Orias & Xaphan Chapter 1 Demo
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Now available on Itch! The download section will now lead to a Dropbox link, which may require you to sign up in order to access them. Please choose the corresp...
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🎅Festive & Thriving for 2025
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🎅 Ho-Ho-Hello!🎄 Another year, another December - and with it comes a small music update 🎶! Changelog: Replaced licensed music with own tracks If there...
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[RELEASE] Fantasy RPG UI Kit is finally OUT! (Launch Sale -30%) (发布:欧美幻想 RPG UI 套件终于上线了!首发7折)
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Major Update
Hello everyone! After weeks of painting, slicing, and polishing, I am super excited to announce that my Dark Fantasy RPG UI Kit is finally released! 🎉 ⚔️...
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UPDATE 7 FOR KAF!
Made player taller and made the loading thing a bit longer. I think that I fixed everything from the 1st build and I think the the game is fully released and no...
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2026 version available now!
Major Update
hello! the 2026 calendar is here! doing this in advance before i leave on holiday for once… it’s literally the same as always, but different (dates shifting...
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1.0 Release
Major Update
It's the first release! Yippeee!!!!!...
The Most Fun you can have while dunking trash
When the days turn dark and we start to fall
I will pick you up and we will fix it all Huntsmen and Professors, we thank all of you for your continued patience as we work hard to get v2.0 into your hands a...
After Jam fixes and tweaks
Major Update
Dutch Enkele duidelijke en storende bugs irriteerden me, en ook sommige opgenomen stemmen waren van slechte kwaliteit. De bug opgelost waarbij de emmer verdween...
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v1.2 is nearing completion!!!!!
it adds so much little thingies!! expect a full patch note of the update in the devlog + MAYBE a trailer in the next 2 days!!!!...
Devlog # 4 Improvements
Hi folks! Another demo available today. 0.0.3 improves combat with more dynamic feel to the stamina, opens a little bit the area as well so there is a bit more...
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NEW UPDATE!!!!
30 DAYS SURVIVAL GAME is now updated which includes: Bug fixes and improvements New level included Enjoy!!!...
ANOTHER UPDATE
Forgot to turn dev speed off also added running...
Chrono Boss Rush Version 3.0
I have updated the game to include a "Mobile Controls" toggle in the Options menu. This allows you to force the mobile buttons (Joystick, Fire, Dash, Ult) to ap...
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Sandpile update
I've added the sandpile simulation, where you pile sand in the center, and it "falls" down. It makes for some great watching while it runs, as it's a very beaut...
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FINAL DEVLOG
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ONE SMALL MISTAKE
Game Design
Heyo! Dave here, Creator of "One Small Step" I just wanted to say thank you to every single person who downloaded the game, your all awesome. I also wanted to s...
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Spanish Translation Added!
Hello once again, folks! I wanted to share with you that since the previous demo was uploaded, I have since met a very eager Spanish translator by the name of A...
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Ships Stuck
Well I'm trying to get the ships to fight each other in a way that doesn't look stupid. So far I have not been successful...
First of many
A few light changes have been made to certain characters! D3G - The Chips merchant has gotten a few adjustments and certain Chips have been lightly improved. Lu...
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[Playtest] Oneirium - 2D Dark Fantasy Horror Metroidvania - Custom Engine
Major Update
Main Page: Project Page Hey everyone! After a few years of development, I'm finally ready to share a public demo of my game. Oneirium is a 2D metroidvania that...
Devlog 7_B - Visuals and Animations
Nice visuals! A bunch of animation and effects have been added for that clean finished look !!...
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