Devlogs Page 2
Thank you to everybody who has bought our 10,000 Game Assets pack - we hit a huge milestone of 3,000 sales in the first two weeks. We are so, so grateful that y...
Hello everyone! Here we are, v1.25.0 has just been released and the changes are as numerous as they are significant. So without wasting a single second, let me...
Thanks to NBPixel and CptBacon for helping me track down and squash this challenging bug! Now that it's settled and thoroughly tested, I've uploaded fixed versi...
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Big thanks to everyone who has streamed the game and helped us tune its difficulty! This update adds the ability to fill in senders and recipients of letters se...
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fix some major performance issues added an option to import saves as text added an option to copy the current savefile to your clipboard This basically means yo...
Hello, this is sweet ampoule, an indie circle from Japan. Today we’re releasing the English demo for our mystery visual novel LOOP THE LOOP – The Mansion of...
Hotbar Creator has been reworked! This update greatly simplifies the plugin and introduces a powerful new feature: creating hotbars in real time. A brand-new vi...
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hi everyone. you may have noticed i haven't uploaded any games in a year and a half. i've been busy, and i should be less so. i have deleted most social media e...
- Added game progress saving and loading - Added a unit identifier text popup when looking at friendlies - Changed some visuals on the Journal - Fixed loot resp...
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Hi everyone! I’ve just released a new update for the Dungeons & Pixels RPG Pack ! This update adds a new animated enemy — the Skull , so you can add new fun...
Happy upcoming holydays to everyone! I've prepared new Christmas-themed content for the project. Check it out, if you're interested!...
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Added a lovely new castle background layer decoration! :)...
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Hey all! This took longer to get out that it should have, but this is just a quick update to tune up some things that needed fixing. It's very minor, with only...
Hell all, Boisegang here. Just a quick little update here before the holidays, but the finalized art is done for the SSC Skipper. It's by the very talented Raig...
Finally the full version is released! You can get Steam version here: https://store.steampowered.com/app/3962200/The_Soul_Collector_2__Idle_Game/ If you bought...
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## New Features Manual override to set if running on a Windows device (defaults to auto detect). ## Improvements When WIT crashes, it will inform the user about...
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Había una errata en la sección "Descanso" de la ficha del héroe, queda corregido como "La hoguera puede llamar la atención"...
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- New gear grind sound, increased chance of grinding from damaged gears. - Added rally-style pacenotes with voice-over to time attack maps - 2 New Time Attack m...
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🎄 CHRISTMAS GIVEAWAY – FULL GAME FREE DURING THE HOLIDAY SALES! 🎄 For a limited time, the full version of the game is available for FREE during the Chri...
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Now you can also apply a Character Frame settings by using event or actor note tags !...
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Salutations, forbans et loups de mer ! Le vent tourne en votre faveur. Aujourd'hui, je vous ouvre les cales de mon dernier jeu : Pique ton Trésor . Préparez-v...
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Hello everyone. I just released another big bug fix and feature update to simple fighter. Please check it out! Before I continue, I once again updated a bunch o...
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Ever since the last update I put out, I wanted to continue. I had just a few months after made changes for a new update. I was planning to add a whole lot of st...
As I said on Bluesky: And so it was only natural that I join the TTRPGs TEACH Jam from Luck of Legends ! Wizard School Word War is, before anything else, a game...
Saved game saves EVERYTHING now. Fixed the visual with the combo meter to be more snappy and accurate UI Changes....some nice ones that took a while lol Auto an...
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Just a small Gray sound update...
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Now you're TRULY playing with power!
Minor code changes. Updated help file...
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Tracks real time and let you compare with the time on the save files!
This is a several month's old development video, you can see the latest at https://www.patreon.com/sgthale...
Added 2 new ghost rooms to The Cave: Men's restroom & Women's restroom. Retextured the Visitor Center walls. Added volume blockers to various Props across all m...
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update! decoration little bit changes and so much more still working but looks better This update should be big and add lot of stuff tell me in comments what ab...
Update v0.1.2, adding support for the 'DeathLink' feature of Archipelago. When another DeathLinked player dies in their game, if you are out on the road, you wi...
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Neon Lunacy v0.0.8.5 Changelog: Enemy Fixed enemy AI being braindead, getting stuck on corners Made enemies spot you from further away Hopefully fixed enemies A...
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First a quick congratulations to our team for succeeding this sprint! 🍾 This is a report of our team's post-mortem. Many lessons were learned, and many more...
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Aside from the main game mechanics of matching pieces and clearing them, Pirate's Plunder has three power-ups and four tile obstacles that can show up throughou...
Due to player feedback, I decided to add some extra improvements and fixes aimed at smoothing out both the overall progression and the endgame experience. Urani...
Well this is the last patch for Dernoball in 2025, thus wrapping up its first year in development! When I started this I had no idea how far I would take it or...
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v0.1.1: -Fixed a major bug where enemies would get stuck and have no movement options. -Changed the movement behavior of one of the enemies. -Got rid of some of...
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Hello hello, fireflies!! I'm collaborating with Plush Wonderland once again to make minier-Mychaels, now as 8cm acrylic standees! We have two designs available...
Changed the way masks work. And that is a bug fix. Previously, masks were attached to the picture in a way that they are moving together with the picture. The r...
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We refreshed the sample with a new 8-enemy set from [Vol.1] , [Vol.2] , [Vol.3] Files: AL / AM / AS PNG with shadows + preview sheets. Engine tips UNITE: use AL...
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In our head right now. "How do we atone for all we've said and done? How do we become someone different so we can fit in this crazy world?" Who the heck even am...
Pulse is here! Pulse is a lightweight, easy to use, but surprisingly capable signals and events framework for GameMaker. Like Statement , this public release ha...
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So I've added a new area to the forest. With it a new quest to make Alicia a permanent member (or not. It's your choice). It's taken a bit longer than I thought...
Hello! OSSA has just received its first rulebook update! This isn’t a change to the core gameplay as everything on the board still plays nearly the same. The...
Well I’m surprised I made it this far! It looks absolutely terrible, but we have a UI that allows control over the characters using our custom language (altho...
I announce the first ever Unreal Engine iteration of Random Islands safely ported from Roblox. Now again, this is just a prototype, 0.0.1 will release later onc...
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The last version of the source code is still from 22 August 2025 and the last version of the complete game is still from 28 October 2025, so nothing new in that...
Aye Captains, Multiplayer battles are now easier to start with a new public lobby system. Enjoy! Fair winds and following seas!...
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