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Devlogs

Dark Dwellerss GUI is now out
Another free GUI kit for everyone. This one covers a more gothic approach and goes well with the Font Kit III - which is also free. Together with both the Battl...
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Announcing Grow a Girlfriend's Release Date!
I am excited to announce that Grow a Girlfriend has surpassed its wishlist goal and development is wrapping up as we receive feedback from playtesters. We are r...
Devlog – First Post-Jam Update!
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Turning the Game Jam Prototype Into a Full Game Two weeks ago, we submitted this project for Craftpix Game Jam 2025 #2 . We proudly finished 4th place — and t...
1.01
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Tech Discussion
Зробив під розширення стандартного екрана...
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TTS3D has been indexed!
Hello, World! This is Pizberry. Our game is now in the “New & Popular” section. It took about 8 days for the game to be indexed. I emailed itch support, ask...
1 file — 0.1
New Item, Chat History, More Tips!
* The Boots of Burden can now be found more easily * If you miss a chat message, you can see recent ones * Added some tips about Juice * Some mob pathing and sp...
1 file
Cute Fantasy Update #13: Interiors part 1!
Major Update
Cute Fantasy Update #13: Interiors part 1! 13th update brings new interior decorations, and floor design! This update is a smaller part of a bigger update which...
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Content Update 11-28-2025
First draft of the Material Guide system is in! There is a new tab added to the player UI: You can search through all materials in the game and click on them to...
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Ecliptica Devlog 11: Atmosphere, Terrain, and Optimization!
steam origin post Work on Visual Enhancement Hello everyone! The time has come to share our progress. Although it’s clear from previous posts that the primary...
Sample rotation update 20251128 — 8 enemies now live
We refreshed the sample with a new 8-enemy set from [Vol.1] , [Vol.2] , [Vol.3] Files: AL / AM / AS PNG with shadows + preview sheets. Engine tips UNITE: use AL...
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Bonus Blog
Game Design
Not the first time we've written a "Bonus Blog"... and we should probably wait till tomorrow since we already wrote our daily allotment of blogs, but this was j...
Cornered Core – Update V2.0
Major Update
The biggest update Cornered Core has ever received is finally here! Version 2.0 completely transforms the game with new systems, redesigned enemies, smarter AI...
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Fixes + THANKS
VIA MELANINGIFS Hello!! Here's some changes! TYPOS I fixed some egregious spelling errors and removed a duplicate page! It should be live across website version...
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Acknowledgment
Minifantasy 3D - Farm was made possible by the incredible support from our amazing Patreon community. Here are the 14 heroes who made it happen: '3D' Tier Patro...
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Version 2.0.4 - Rotation Improvement
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Improved showing animation on rotated event (by RPG Maker Action Combat plugin) to be more accurate...
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Low Poly Trees and Bushes Asset Pack Released
Postmortem
Made a low poly trees and bushes asset pack in Blender and I set the following as the export requirements to make it easy for people to use the assets in their...
3 files
Pre-Alpha Update V1.3: Experimental Multiplayer!
Major Update
Pre-Alpha Update V1.3 I am excited to announce that multiplayer co-op will be a major consideration during the development of this game. This update is the firs...
1 file — 1.3.0
Slight change in plans
The second build is delayed a few minutes, since I decided to overwork and make UI scale properly. If it works, great! If it doesn't, then it's a waste of time!...
Viebah's Normal 1.1.0
Major Update
Viebah's Normal - 1.1.0 - Theme Update... Change Log : New : Add two New Themes New : Enhanced Theme Editor with live preview, font and button style controls, s...
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Necra Update 0.2.2.0
New update is live! Change log added. Thanks for sticking with me this long, those that have...
2 files
Trail Blazer 1.1
What's new with Trail Blazer 1.1? Added bars to Laser and Medieval...
7 files
Devlog #1 – Welcome to the World of Thoughts
Devlog #1 – Welcome to the World of Thoughts This is the first development update for WOT – World of Thoughts , an atmospheric 2D adventure set in a world s...
Changed balancing and pace
Major Update
Reworked some balancing issues that bothered me. Enjoy a more exciting version!...
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Quick update (2025)
I took a break from the PC version earlier this year, but I'm back at it now. I wish I had done a better job planning everything from the start, and been more r...
v1.4 Is Available Now
This release introduces support for SGB features. It also includes a number of quality of life improvements, for instance, direct preview for map, scene, and ac...
Limited Black Friday Sale — updated version coming soon!
This project is currently being visually redesigned and translated into English. If you purchase it during the sale, you will automatically receive the updated...
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ULTRACORP指令:项目Netcrusher——叙事扩展协议启动
Major Update
为了进一步巩固 Netcrusher 生态系统内的沉浸式体验,ULTRACORP 已授权对即将到来的更新进行重大叙事扩展。这项举措将引入...
1 file — 0.8
Директива ULTRACORP: Проект Netcrusher — инициирован протокол расширения нарратива
Major Update
Для дальнейшего укрепления эффекта погружения в экосистему Netcrusher, ULTRACORP санкционирова...
1 file — 0.8
AubreyWorks v23
Major Update
With the recent release of v23, you can enjoy AML3, triple FPS, the Chat Beta, and significant QOL improvements...
🔥 Amor & Vanidad
Amor & Vanidad es un suplemento romántico para FUEGO, que adapta el sistema para jugar intrigas sociales y sentimentales. El PDF está maquetado en formato ver...
ULTRACORP Directive: Project Netcrusher - Narrative Expansion Protocol Initiated
Major Update
To further solidify the immersive experience within the Netcrusher ecosystem, ULTRACORP has authorized a significant narrative expansion for the forthcoming upd...
1 file — 0.8
128x128 PNGs added
Just a small update with PNG versions for the 128x128 icons added for convenience...
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Spectre Duck Update #2
Hey all. I accidentally uploaded the test file with max speed at the start. Oh well. Fixed. Also, I adjusted the player's hitbox to be more forgiving & less pix...
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Update 7: Saving progress, tutorials and a Blue Crystal Set!
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Hey Adventurers! Greg and Dusan here! We're excited to announce this new update focused on making your cozy stable life more permanent and polished, so you can...
Spectre Duck Updates #1
Hey guys. Just wanted to start keeping updates in the same place & not the game page. Update 26/11/25: Bug: Pickup obscured by score. Fixed. Bug: Spawning posit...
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ENEMY SYSTEM WORKING!!!
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So I was able to import the Malbers Animal Controller - specifically the Tree Golem pack - as I’ve had success with it before. I tried importing it into the...
Some information about the upcoming December Update
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We want to thank everyone who tested Re/Phase in its current form, and hopefully we will see you try it again when we release our December update. We’ve been...
Pre-Alpha 7: New worlds, new mechanics, more ideas!!!
Game Design
It only recently occurred to me that it’s been almost an entire year since my last update on A Dream’s End, WHAAAAT!!! It’s been a long 2025, and I’ve d...
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v1.7.2: Another look at Haste
Champions and Haste You may have noticed that resummoning a champion allows it to attack immediately, as if it had Haste. My first thought was "oh, that's a bug...
Orphans! Zine Edition
A few months ago, I made a printed zine version of the Dreaded and the Deep to sell at cons. Since it has been a few years, I made some changes as well. Most of...
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First devlog here on itchio!!!
Hello everyone. I am currently in the midst of making a masterpiece, that is Four Evenings at Sukuna's if I'm being rather precise. Nah but this is my first tim...
Digital Zine Edition
A few months ago, I made a printed zine version of the Dreaded and the Deep to sell at cons. Redoing the layout was the first time I had revisited the game in a...
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Devlog 1 - Main fixes
In this update were fixed bugs mostly related to UI, also implemented some new features. UI: Fixed rescaling UI bug on different screen sizes Updated style of U...
updated with more games
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Major Update
I added a few more games! - Vertex Vortex Remix Cortex (thanks to Krvavi Abadas). This was only previously released as part of the Indie Royale bundle; it's a r...
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03 Today I Worked On
General physics interaction. I got the interaction physics to work properly across the network today. I think it feels pretty smooth but could use some fine adj...
Updated to UNITY 6.2
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Okay - so, at first I couldn’t get any builds to work. I kept getting these build errors I didn’t exactly understand… I did my best to discern a trail of...
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