Devlogs
Ok so I've fixed the typo where Marika says supper instead of super. And I've fixed the colours of volume and credits button from being grey instead of white, l...
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Added a Vulkan build (Atomcraft_Vulkan.exe) in case people have display issues, you can try both of them (base one is OpenGL, which is Godot compatibility mode)...
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📢 Change log – Build 2.0 Hello guys! Welcome to build 2.0, new models, hiding, and a new mode for people that want a stealth challange! 🆕 New Content...
Project Roadmap: State of The Game After nearly 4 months of work and many, many restarts and iterations I have created a stable version of this game for my port...
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Since the GDS Micro Game Jam that I made this game for, I have been updating it every few months. If you want to see the progress made since then, you can compa...
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A two player Tank Death Match Game
Not sure if this will install on all devices properly.. on bluestacks it worked like a charm. Unlocked for full content - I think...
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Hey everyone, Happy Thanksgiving if you celebrate! We have an extra helping of patchnotes for the brand new update for you to check out. Please check out the wi...
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Not sure if this will install on all devices properly.. on bluestacks it worked like a charm. Unlocked for full content - I think...
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well, I know a lot of ya are wondering where's 0.0.3 at if 0.0.1 and 0.0.2 released so quickly. Well, I know I got a lot to add for 0.0.3 still. That list conta...
Desan is a reimagening of the very first computer game I made in 2005, also titled Desan. 14 year old me only had basic grasps of the English language and the g...
Battleground Cleanup 1.1.1 Upgrade to newer Unity version Unity discovered a severe security issue with some editor versions a while ago, including the version...
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Hello, this is a small hotfix focusing on fixing some bugs from the first version. the bugs fixed includes : Make it so if you Revive you Broom health also reco...
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Just a small follow-up patch to clean up a few things I forgot to include in the previous update. This build fixes some missing or incorrect animations and incl...
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This update brings powerful new ways to organize your projects and variables. Introducing variable categories, search, and reordering capabilities, along with f...
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Hey all, December is coming up and I thought it'd be a fun idea to give you all a chance to come up with your own Unique Legendaries that could show up in the u...
We have made multiple assets including, a game plan, a plot, a player, several weapons , a start on the main menu and more, Art may be changed many times as the...
Good Evening! This is the second day of my first launch ever. This labor of love took a year and some change to make and even now, while I play and share my adv...
Added Improved bot logic system for King of the Hill Also improved in other gamemodes Fixed Fixed where bots didn't aim at player correctly when he was crouchin...
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Demo version 1.22 changelog: Enemies now have a 50:50 chance of getting stunned when shot Added a few new camera angles and made some improvements to existing o...
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Devlog #2 World Depth, Puzzle Mechanics & New Additions Hello everyone! I'm excited to share the second development update for Control Water . This week I focus...
Hello Players! I'm here to properly announce and give you information on Stacy's Journey Christmas event and first ever event! STACY'S CHRISTMAS PARTY! As this...
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Greetings, Job Hunters! We have a big update with loads of new features for you! Boss Stage Take on the intimidating manager of Buzzard Burger in this three sta...
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The character backgrounds were changed to use creative commons or public domain artworks, replacing the previous AI backgrounds...
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Team EZ is proud to announce that The Myth of a Godslayer is finally available! German localization has been added to the game, many thanks to Gordon21 for his...
Raider and the City in the Sky v1.0 (DEMO) Key and Gear VFX updated Minor SFX bugs on enemies fixed Minor bugs on World 3 platforms fixed...
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Including a before and after of what farming looked like somewhere in the middle of the project until now. I wanted to work on a natural layout for fields that...
Today we released the initial Concept of our RUNE Interface and runecli. This was released for QA purposes, and to start fleshing out things within the core sys...
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Hello folks! New update here, I just released Raven Fantasy Holidays which feature some nice special events in the world, and the files its already available to...
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The Twins Gloomwood is joining DUCN! Coming in V1.3.3, releasing on December 5th...
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New Features Initiative will now be rerolled on loading an encounter if it was no one's turn Traits will now be displayed on statblocks Statblocks and campaigns...
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Hi Welcome to the development for CoinBaller! A fun little game that encompasses the development of my first full game. Here are some of the stages in the creat...
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1.6.1 ChangelogG -Fixed a skate appearing on map 1 -Fixed a word in the settings menu -Updated the banner and cover for the itch.io page...
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Tried to make a modular character but it just looked weird and so I decided hey lets give something for free this Black friday area and keep it like that, and m...
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Hi. Sheol was a project I developed for a Game Jam within a week. It was developed as a solo project, and i ran out of time. As such, this version is a bit jank...
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Yeah now i have added the first know build, better know as the Tech Demo for What's Shakin' Bacon? with the recent Public Playtest which isn't that different fr...
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It's a bit sudden but the game got released. Version 1.0 includes full 3 episodes. It has been a long, 10 months long road. Game still needs to be ported to Ste...
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With your help, all those characters will be playable soon! Which one do you like most? DONATE TO HELP US: PAYPAL or PIX = uliunico@gmail.com...
I made "Corvus" in Inform7 for my Narrative Game Studio class (prompt "interrogation"). What follows is an expanded version of the design statement I submitted...
Added monitor glare FX layer Minor updates to instructions. Changed layer order and minor fixes...
Hello, my name is Andrew, and in this devlog I’m going to breakdown the development process of my Game Off 2025 submission called “Holy Signal” and what I...
Enemy Types Pleb A regular enemy. Does not apply special effects onto the player. Australian Flips the screen on collision. Drunkard Inverts player controls on...
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Hello, Kobolds! First off, thank you for the tremendously flattering response to our public demo so far! We've caught bugs together, eaten shoes together, beate...
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My second dress up game is finished! And so far, this one is my most expansive one yet, I counted just a little over 130 clothing options . Ibuki is without a d...
Fixed a bunch of little bugs and improved AI scripts. AI (including party AI if turned on) will no longer use healing items outside combat and they won't use Ma...
In this update, I removed the old restriction that prevented you from unlocking multiple skills of the same category in a single run. You can now combine Shadow...
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Time for the game's first Major Update ! This update is the culmination of all the feedback I received when I released into Early Access on July 28th. Weapon un...
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