Devlogs
Hey everyone! I’m dropping what is likely the final little update for this adventure While the main PDF has everything you need to play, I felt like I could m...
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Hi, here there are some updates! · I’ve released Technoir City , a game about intimate conversations in the night. You can find it in this bundle. · I’ve...
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Log update 0.1.1: - Added new languages - Fixed a bug with room generation - Added graphics settings - Graphics have been changed - Items no longer fall through...
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Our hero can now shoot! Enjoy!...
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Fully Animated Character For Your Game
Since prototype-1.4.0 , I've made some changes to the maps, obviously a lot of code improvements, and began work on interactive elements of the game. Added: "Ro...
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Alpha 1.3 (Released Dec 05, 2025. Last: 1.21 Dec. 1, 2025) NEW Planes each have unique colors, some of which are animated Completely redone menu system with ful...
NEW FEATURES ============= - Trap system: Dungeons now contain traps (dart, pit, poison gas) that can be detected with DEX checks - Trap glyphs: Discovered trap...
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✨New Features - Warning System : Added red arrow UI indicators to provide advance warning before enemy attacks. - Simple Interactive Tutorial : Added contextu...
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You are a traveler with a cracked soul and a home on wheels, journeying through a world painted in muted, grimy tones. Your weapon is the word. Your task is to...
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Added support for android devices...
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Checkers game with campaign mode in Halloween theme
Hey ludonauts! I'm excited to share this week's update to the Platformer Essentials Cookbook. We're diving into combat systems, specifically how to implement Hi...
-- made cutscene at end of level one quicker (also seems to match rhythm more) -- made cutscene animation p.5 continue to loop between final frames at end of an...
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NEW AUTO-SAVE UPDATE! Added Autosave so current session will be loaded up on start up. 15 Bugs fixed and a patched glitch method reverted for reasons. Citron De...
Sales season is getting started! 50% off of Fusion at #itchio! #indiedev #MadeWithFusion #CF25 #Clickteam https://itch.io/s/171761/clickteam-winter-sale-2025...
Added 3 mantas and tweaked with the graphics...
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An atmospheric dark fishing simulator
- Game will now only check to see if a nation/faith has been destroyed if it was affected last turn, which should reduce lag - Fixed mistake where the function...
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Check out this community-made trailer: https://youtu.be/fC2i58FTooo A massive thank you to Rusty for putting it together!...
Sziaztok! Csak egy kis frisités amiben egy fontos bugot javitotam ki most már müködik a Betöltés. A menüben 3 bnyelvere le van forditva. jővőhéten ér...
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Changes: You can actually collect coins now Player key collectbox works correctly Fixed an issue where the button select cursor wouldn’t show up after exiting...
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Hotfix Patchnotes for the 0.3.1 Bug Fixes -Fixed an issue where difficulty values sometimes reset to 0 on map load -Various minor improvements Balance changes -...
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im testing my game on steam... the settings did not work properly. and i need to fix that later. so i made a small tweak,to at least get things working on steam...
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Happy Friday (evening over here), everyone! We survived the first day of rAge. It was super hot, but now we know and will be prepared for tomorrow when the mass...
hey everyone. this is a simple patch adding about a dozen cosmetics, introducing some small fixes, and adding some functionality to the inventory system. hope y...
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Nowa wersja 1.1 W 1.0 nie dało się grać więc ta naprawiła ten problem...
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# Testing Update --- ## Executive Summary The `testing_update` branch represents a major infrastructure investment in SDL3 HammerEngine's reliability and qualit...
I forgot to add 2x .dll library files that the game uses. fmt and spdlog. The windows release should work now...
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This should be the final update to this tool in 2025. The modification to a weapon's range by the different qualities of Turboweapon Batteries should now be cal...
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Hey, everyone! I’m happy to share some brand new effects for Super Pixel Effects Gigapack! Here’s a quick look at them: This week, we have an interesting va...
We are proud to say that our demo is available on Steam and you can now download it freely and leave your comments and impressions. Cobalt System Demo...
Hey everyone! Dead Trust is now 50% off for a limited time. Thank you for all the support, hope you enjoy the game!...
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Bugs
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Hey everyone! I’m still not very active on social media and such because of personal and health reasons, but I am still working on things. I’m fully aware o...
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There is no single trick that makes World of Spells fast. No magical routine, no one golden optimization, no secret Z80 opcode. What exists instead is a stack o...
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The Data Does Not lie My Charts Show A Steady In Flow Of Players To The Tech Demo And I Could Never Thanks All Those Who Tried It Enough For Helping This Truly...
12/5/25 - Landing Page, and Combat fixes for Mobile - Fixed some issues with the landing page not properly scaling for mobile devices, - Added Planet, Star, Gal...
Wrapping up my Game design class with a walkthrough of my entire process for the final devlog. We have taken quite a jump since I last updated you, and I have b...
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Building UI/Hud Updates: The addition of new fonts threw off the whole thing, so I overhauled it Drop-down menu to switch between the 4 different types instead...
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Hello friends, Inky the Void-Cat and Kaela the Programmer here! I finally had some time (and inspiration) to fix a few bugs in the game - namely, making it more...
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I’ve brought back the CRT visual effects system to give the game a bit more retro terminal polish, and it’s now cleaner, subtler, and easier to control. Thi...
Here's a small patch with a bunch of fixes and the ability to rename your cards. If things go well, I will now start adding new content. Creatures and Spells ca...
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updated the instructions for starting fuel, a keen eyed player pointed out some inconsistencies. Starting fuel is 1d10+5 with a max of 10, max fuel points are a...
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Hey! We've just updated our builds with a couple of fixes and tweaks. Thought we'd also note that saving absolutely doesn't work in the WebGL build so if you've...
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いっぱい更新したのでほぼ別ものだと思いますが、めちゃくちゃ面白くなってると思うのでぜひ。...
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A BIG thank you to kris_bow_dagenhard( https://www.instagram.com/kris_bow_dagenhard/) for volunteering to translate the game into Russian! The Russian translati...
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Hello hello! Our last devlog was in August?! Now it’s December, and Whalefall has grown a lot. The story, creative direction, and overall vision have all been...
- added Buckshot roulette like shader...
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An atmospheric dark fishing simulator
Welcome back, everyone! Today, we're excited to share the card designs our team has been working on. The outer frame changes color depending on the card's origi...
features come soon (Beta 1.1 - 1.5) Hit score board Combo hits Basic character emotes Better hitting system...
This next update leans hard into high risk, high reward play with two new ultimate tier style mechanics that can absolutely snowball in both directions. What’...
Nothing yet to be announced here as nothing is final but I'm just here to confirm an update is in fact in development!!!! Join the discord here if you wanna tak...
Finally, audio for Hex Harmony! For the past few days, I’ve been entirely focused on one goal that really mattered to me: finally adding sound to Hex Harmony...
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