Devlogs
Changes & fixes Accept input from all devices, rather than just device 0. Quit button is now hidden in web builds. Controller type override added to game option...
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A main menu UI overhaul complete with some bug fixes. I forgot to mark the build version in the engine as 1.0.3 (So it's still set as 1.0.2) but hopefully that...
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Perspectiva Logo Please take a look at the logo for our latest work in progress, which was designed by my assistant, Enyxkin. He's new to the engine, but I guar...
Patch Notes - 10/21/25 Hi all, some feedback trickled in and I’ve been continuing to make improvements in clarity, formatting and layout. Added discovery prof...
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We're officially back on track for a 31 October release! Unfortunately, it won't be the giant update we planned, but please look forward to the LOA Halloween up...
- Added Map Generator Features - Changed Item Icons - Changed Crafting System - Added Texture of blocks - Builing System Update Gerating Map Randomly and make s...
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Hello there! Over the past few months I have been working on few changes fixes and QOL goodies to improve the current state of M.A.V.S I have also annouched tra...
A new version is available! Update 1.1: Added "Reset Save" at the pause menu Fixed some bugs (hope all of them...) Added an browser version of the game That's a...
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# About This Game I wanted to build a game using swiftui for mac. my initial goal was to focus on using specifically apple ui design frameworks but that quickly...
Guys I messed up and uploaded the wrong file. That one broke the game when selecting it in the store and I apologize for that! Please download the new updated a...
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The final boss of A Tower is here! And you get not 1, but 2 endings... If you can figure out how to get the second ending. Parts of the Castle area are still em...
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Hi, here is the promissed Linux build of the game. Have fun and buy my game :),...
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Good evening, This week has been a little slower for me, I haven't gotten too much done, but I figured I'd take the opportunity to lay out some plans we have fo...
Changed From Destroying Egg to Survival Added New Weapons Changed Art Added New UI Fixed Some Bugs...
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Version 1.75 - Fixed spacing on all fonts, the left and right bearing has been reduced from around 150 to around 40 for most of the symbols, the Tier symbols st...
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A free 3D platformer character fully rigged and animated for any game engine or 3D software like Unity , Unreal Engine , Godot , Blender , etc. Perfect for 3D p...
Version 1.7.2 Added PANDORA as an easter egg character. Reworked how the time is calculated in-game to sync the hour and the timer. Reworked DeeDee’s spawning...
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The strongest son of a clan of necromancers that flew from the Europe during the Inquisition, Invocator is looking for the perfect corpse to control, the man be...
Hi everyone! We want to thank everyone who has played Road to Salvation. All of your support means a lot to us. <3 There are a few exciting changes in this upda...
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What's up, Sudakas? Over her, we're doing very well, because today we've taken the small wheels off Rise of Jericho and published it on phones and tablets. That...
FEATURES We’ve added two new interactive features to make your pixel smartphone feel more alive and dynamic than ever! ✨ What’s New Notification Indicator...
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Pam & Jam's Pumpkin Light 2 releases in 10 days! We are so excited to finally share our work with you! Over the next ten days, we will be showing off some final...
(ESP) ¡Hola a todos! Últimamente he estado trabajando mucho en este proyecto para dar la mejor experiencia posible a los jugadores de Motley Crews, previament...
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Music: static music class to play music in scenes transition music across scene transitions https://eternityunderwater.newgrounds.com/ https://freemusicarchive...
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item icons: S,Legannaly or Epic item icons: proces 57 % finishing to upload itchi...
Hi! Shay from Studio Erza here again Back with another small but much needed update. Today I added directory logic to GDD Wizard, so users will now be asked to...
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Video Poker v0.3 Change Log: Hey hey, I've made some new updates to the game, no changes as major as last time. I've added in some music and some new sound effe...
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Battle of the Alamo Beta 0.01.1 Patch Notes Major Additions: -Portal re-enabled! Minor Tweaks: -Enemies/Polar Bears should stack on top of one another less ofte...
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Hello !!! everyone, Even though no one is interested in my items or icons, both in the free version and in the paid version, I will continue the mission until t...
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AT LONG LAST! Update 07 IS HERE! Ah~! Update 07, finally. Finally!!!! So what do we get with this fine update, you might ask? Well, let me tell ya! ONCE MORE, A...
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- Enemies can no longer hurt you after they've been defeated - TVs can no longer spawn in the same place after they've been destroyed...
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We’ve launched our Discord! It’s a space for players of Pikwip to chat, share ideas, give feedback, and help shape the game together ☺️ We’ll also be...
- Unity Vulnerability Update. - Added animation for enemy death. - Added sound effect for enemy death...
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Los capítulos 11 - 16 ya están disponibles...
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La historia sobre como un chico cualquiera se volvió una leyenda
Hi all! Our work on this game continues slowly but steadily, as life always and ever gets in the way. One day we will finish this game (and the end is nearer in...
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Hi all, today this plugin was updated to version Alpha R5! This version changes the enable switch so that if it is not set, the battle bgm changes will occur. P...
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Since my art build, I’ve made several major updates based on playtesting feedback and technical progress. One of the biggest changes was adding a dialogue sys...
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This iteration of the game focused on making things more clear towards the player so there is little confusion when playing. The first thing that I did was make...
That Battle Beast cover takes me the fuck back, man. You can see the 3d mesh text generated likely in 3ds Max or Maya, and you've got the photoshop layers and t...
The main computer terminal for tasks/salary...
Operate and maintain an isolated analog outpost.
For this update, my main focus was getting the actual base gameplay working. I used feedback from playtesting and incorporated two main things, which are that t...
We’ve launched our Discord! Meet other Minglers, share feedback, and help make future updates even better. It’s a space for players of Mingle and our other...
We’ve launched our Discord! Talk tactics, share clips, and help sharpen Neon Knives. It’s a space for players of Neon Knives and our other games to chat, sh...
Greetings Surveyors! It's been awhile, hasn't it? I apologize for that, things took a lot longer than I expected them to, but I have some exciting news: For Mot...
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