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Devlogs

Version 1.3 Update: More Fireflies + SPECIAL MODE!
Major Update
This is a JAM PACKED update filled with a lot more content, in the form of scary new foes and a whole new mode to play! MORE fireflies were added: The Fiery fir...
1 file
Happy Thanksgiving! (small update to 0.6.5)
Hello! I am back working on this after a break following the GBCompo deadline. The amount of time I dedicate to this project each week will not be as much as it...
2 files
Some Days You're Just Living
Game Design
Wasn't expecting anything today. Health has been in the dumps, motivation has been in the dumps. Was starting to feel like all the work we were doing was evapor...
Mini City Builder 1.0 Release
Major Update
Mini City Builder is a new 16x16 pixel art top-down asset pack with over 250 unique tiles, which includes buildings, roads, cars in 4 directions, terrain tiles...
1 file
Hot Fix (5.1)
Addresses the bug noted in previous dev log, Items should now correctly show tiers on their tooltips...
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Fifth Release
The fifth build revamps the map navigation completely, adding the ability to move down after defeating the boss, and a brand new path system like Slay The Spire...
1 file
20251125 returning
Looks like I broke the full screen feature... Project update, still in alpha. Most of the core features are complete. Some of the ally actors are not in full fu...
1 file
Release v1.6.321
Changes since v1.6.314: Credits: fix translator name as requested. Engine: update modules...
6 files — v1.6.321
Hot fix - Version 1.6.2a
2
Fixed a major issue related to save/loading progress. Error $gameSystem player pass through stuff is now fixed...
1 file
not scripting, but arting
scripting is not done, but I've decided to start sketching the remaining assets. I kinda want to stream it but ugh. anyway, ♡ della...
Mobile controlling fixed
+ fixed mobile control...
1 file
Freeze. Dash. Survive.
Fixed an issue with the upload
If you have downloaded it before this post, please redownload. Sorry for the trouble...
2 files
Quest Board is Up
Major Update
Hi all! I'm prepping for some GM'less sessions with my group later this semester and decided to design a procedural quest generation app. Quest Board pulls from...
3 files
Prefabs, balance, UI, military overhaul, ascension saves, etc.
Major Update
this update introduces 'prefabs', which are a way to spend credits to get random buildings from a card selection 'draft' process that reveals 3 options and allo...
1 file
UPDATE: The game now has 100 paintings!
Where to Play the Full Version (More Paintings + Faster Load) Thanks so much to everyone who’s been trying That Is Priceless here on itch and offering feedbac...
3 files
FIXES
Major Update
Fixed a lot of bugs, now the game is actually "finished". Please play this version, for a complete experience of the game. (Unless it breaks again- Please dm me...
1 file
Small Map Update
Added new starting area with more coming to it (if you want to skip to the gamemodes, just press the yellow button). Also replaced fast fly with platforms and a...
1 file
Demo Update 1
Hey everyone, I'm back working on the game. I hope to make a full release by either January or February! As always, if you have any suggestions or complaints, f...
1 file
BALLS?
BALLS? TASQUE MANAGER? MINOS PRIME? Its yours my friend, as long as you have enough dark dollars!...
1 file
Hidden Fishes
Hidden Fishes is a relaxing and exploration-based pixel game, in which you are a curious tiny cat in a little park of the city. You are a wanderer cat through b...
1 file
Space 8 v2.0.0 Update 🚀 — Multicart Expansion + New Features
Major Update
Space 8 has officially grown into a two-cartridge game! After squeezing every last token out of the original build, I realized it was more fun—and much more f...
1 file
New Asset Pack: Horror Ambiance BGM, Inspired by Silent Hill
Major Update
Low key this started off as a joke (until it wasn't) Anyway feel free to use these for whatever spooky projects you need! :D...
1 file
Updates and where I've been
UPDATES Hello everyone, my deepest apologies for the lack of progress updates, I have been much more busy with personal matters and haven't been able to work on...
RCBasic v4.7 Released
Major Update
This version of RCBasic introduces a lot of cool new features and some major bug fixes. Here is a list of the new features: Post Processing Effects - There are...
3 files
⭐ Devlog — CT_ClickToMoveLite v1.0.0 Released!
Major Update
Today we are excited to announce the release of CT_ClickToMoveLite v1.0.0 , a smooth and reliable Click-to-Move system designed for RPG Maker MZ . ⭐ What make...
1 file
1.3.1
I forgot to add the animations New animations for when defeated monsters New monster positions Phone little more quiet...
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v0.3.0 released
achievements are here. get them all. (you wont be able to find two of them gottem)...
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Mighty Diceman Update 1.0.3.3
¡Nuevo parche para la demo de Mighty Diceman! Ahora el sistema de cartas se controla con las flechas y la tecla J permitiendo jugar con el teclado sin interrum...
1 file
VSYNC FIXED!
Major Update
TL;DR: VSync issue is fixed. You MIGHT be able to just drop the latest DLL into your project with no other changes. If you have troubles, update Godot. I’m cr...
1 file
Development Log #10
With this, we've put the finishing touches on the project. Damianna created our team's poster and finished the animated short for the game and Kolt also created...
Been in the trenches of hell for days. day 16 prog update.
Game Design
Well…I am exhausted. Been scanning code, diving into forums, phoned a friend, everything i could get my grubby little hands on to get this far. and you know w...
Critical Chaos - Steam "Coming Soon" now live!
C ritical Chaos is now officially live on Steam as a “Coming Soon” title, with a planned release date of September 25th, 2026 . This has been a long journey...
Stealth Game – Final Devlog
Game Design
Introduction This devlog is the final entry on this project! Like I mentioned in my previous devlog update, this is the first time I’ve created a fully playab...
1 file
Cover Image
This here will be the cover for the game, a simple icon of a silver pill, as our game is about nightmares, with our game title on it, against a black background...
Guitar Battle Simulator - INDEV 2
INDEV 2 fixes multiplayer, and fixes some other bugs with solo/survival. Multiplayer is still kind of buggy, so please watch out for any bugs. Settings will now...
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UX is Everything: A Bâan: Rinrada's Mystical Departure Retrospective [Part 2 of 2]
1
Postmortem
Devlog: Rinrada’s Mystical Departure – Part 2 Even More Lessons Learned from Building a Gigguk Fangame TL;DR Organization is key: splitting code into smalle...
New Robot Look
Now that we have the gloomy news out of the way! Let us look at this new baby! HAHAHAHA...
Day 5 0f 100! Crafting It Together!
A few changes are made to this one: 1) Nicholus' Knacks has been moved into The Town map, which can be accessed by the world map at the same spot. 2) I have mad...
1 file
v1.0!
Major Update
Hey hey! It's been a long road to get here, longer than most we've done, but now the road has been run, and we're standing where we are today. So! Here's what's...
2 files
pause update
- Removed ESC for pausing cause it conflicted with fullscreenmode - shrunk goomba edible height - fixed rare visual glitches regarding castle entrance...
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The Wrong Dungeon_11.25.25v2
Just a couple things: -Changed the goblin attack so he does it twice in a row, he also moves a bit faster when attacking. -Made the skeleton move a bit faster w...
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Android Version Release!
3
6
Major Update
I'm pleased to (very unexpectedly) announce that we do have an Android build now! Our programmer cheekily sent me this message: "SrBilyon sent me an apk and thi...
1 file
Update to v1.1
First Update! Someone found a pretty big typo. Initiative was the same text as Deployment. I also made a few other tweaks. Initiative : This now has the correct...
1 file
Developing Client/Server Architecture
Tech Discussion
Hello, I'm the solo developer working on Antiutopia. I've built this game completely from scratch using C++, OpenGL, and Blender. Today's post focuses on the ne...
Change in direction!
Game Design
Our original direction for this game was to create a first-person detective game in black-and-white aesthetics. Here's the video of the prototype: However, look...
1 file
Great, now it is HIS turn to be rescued!
Major Update
Mi-Ni-Mi 2: A Fancy Reversal is now on itch. This has been in the works for a little while, but with upcoming jams and other pushes to work on projects, I decid...
Doctor Viscera – Major Performance & Engine Update
Major Update
Hey everyone! Here’s a fresh update for Doctor Viscera . Thanks for playing, sending feedback, and helping us keep improving the game. Below is everything inc...
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