Awesome awesome game - easily one of my favorites of this jam. Excellent push-your-luck feel, awesome setting/theme, complimented by great visuals and music/sound. The gameplay felt very cohesive and synergystic, I loved the strategy of navigating around the interiors of planets. Plus I'm a bug guy so I love this!
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Moonlander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #3 | 4.436 | 4.436 |
Sound | #5 | 3.744 | 3.744 |
Gameplay | #6 | 3.846 | 3.846 |
Overall | #6 | 3.833 | 3.833 |
Theme | #37 | 3.308 | 3.308 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Amazing entry! the game looks super polished and is super fun to play! The only thing is I have no clue how the scoring system works. But thats very minor, I'd easily see myself playing a game like this on my phone or on a chill gaming night with friends!
Super fun! I like that you can take a lot of risk to try and milk out everything from a planet but of course then you might not make it back. Really impressive in 72h great job :D
So nice and polished, looks like it already could be published on steam!
Amazing Job for 72 hours, congratulations!!
So nice and polished, looks like it already could be published on steam!
Amazing Job for 72 hours, congratulations!!
Perfect game. I was all like "if this game upgrades then its it", then i got off of the first moon and saw upgrades and when "this game is it". WIsh upgrades had descriptions, though im sure that was due to time
Very unique and interesting style and I actually wanted to keep trying, but my browser was having a tough time handling it. I like the tunes and aesthetics!
Really fun. A clever and simple yet highly addictive gameplay loop. The game really opens up a lot once you get some of the other gadgets. Do the ants have pathfinding? Maybe it was just my playthrough, but some of them seemed really smart. Nice work!
Nice game! Amazing art, really impressed by it! I think that maybe a tutorial level teaching the mechanics would help ramp players up, as I dug straight to the planet's core way too many times lol
Howdy!
We did notice that walking (and jumping) close to the center of the planet is kind of disorienting. If you have any suggestions on how to make it less so (apart from making the planets larger), I'm all ears. We can't have a static camera either, as that would place the player upside down sometimes and invert the movement direction in a weird way.
The destructible terrain is my own implementation of the "marching squares" algorithm, so not a built-in unity component, sorry.
Amazing that you got all this done in a weekend. I could definitely see myself coming back to this after the jam is over.
Really fun and pleasing game to play, amazing in such a short time. A few balancing / polishing things helping user understand the objectives etc but really nitpicking given what you have achieved.
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