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Citizen Pain | First Person Action Prototype in Unreal Engine 5

A topic by Alessandro "Ordnas" Capriolo created Mar 26, 2023 Views: 5,733 Replies: 166
Viewing posts 161 to 166 of 166 · Previous page · First page

I’m focusing on the plaza, I added a fountain with a statue on top and some stairs. Also I am experimenting with various floor materials, I am trying some stone tiles with some displacement, I like the tesselation it creates. I would like to try soon some decals like ground and plants.

Maybe right now the floor is a little too defined compared to the rest, I’ll have to make the buildings and the props more defined otherwise it might clash with the style.


When there are many enemies, strong attack can be useful to hit more enemies in a straight line. One must be careful not to miss the target, as the recovery time of the strong attack is very high.

Enemies have slight tracking during the attack, so that it is not too easy to avoid the attack by going behind the enemy. The tracking is only on the orientation of the attack and not on the distance to the player, so spacing is an important element in this combat system.

I am continuing to add 3d models, I placed the gate with stairs leading to the upper part of the city and a square with a fountain. I’m also experimenting with a different lighting, a different sun orientation and a higher intensity, I think the warmer colors go better with the walls and floor. However the floor is too flat and I’ll have to fix it with some modeling.


I am continuing to place mesh to replace the blockout, adding one of the last areas before the castle, such as 2 indoor areas and a few roads to the castle. The more I continue, the happier I am to see my blockout turn into a medieval town, but on the other hand, I’m starting to worry about the amount of work that will await me in making it polished, it’s going to be tough.

Archers are weak enemies, you defeat them with a few attacks, but they can prove troublesome when fighting other enemies.
When enemies are many and health is low, the invisibility cloak can prove useful for an escape.

Viewing posts 161 to 166 of 166 · Previous page · First page